Post by koregan on May 30, 2015 8:59:36 GMT
I started this topic in order not to always spam the actual news-topic with mod-concerning infos.
If there are important changes, then they will be also announced in the actual news-topic.
But here will be all actual infos about the mod.
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Post by koregan on May 26, 2015 at 9:13pm
Okay, most players will not know, so I tell you:
There have been some changes in the new build32, which cause errors in the mod.
(A function that is needed for the autoupdater was removed, so i have to check how/if I can change the code in order to get it work again properly.)
I already started a Topic in the indie-stone-forum in order to get some help, but I am not sure how long it will take or how it will go on...
Sorry for that.
Hmm - the other possibility, if the autoupdater will not work anymore, is to use the batch-installer instead.
I might change it, so it installs all the needed files instead of the mod doing it.
So you have to "manually" install the new versions with the batchfile after being kicked because of different versions.
This way you would at least not have to download, unpack and copy the files into the correct place manually.
But this will be "Plan B" if I am not able to fix the autoupdater.
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Post by koregan on May 27, 2015 at 8:33pm
EasyPickins (on Indie-Stone-Forum), on 27 May 2015 - 8:11 PM, said:
The Vector2 class isn't exposed to Lua at the moment. I'll change it so it is.
So my actual problem will be solved in the next version of build 32.
Then i can try to fix the third (and hopefully last) bug.
Short info about the bugfix for build32:
Bug 1 was the file-separator "/" or "\" (depending on your operating-system) not being available any more.
-> Fixed. (Now i search your userpath for "/" or "\" and set it my own.)
Bug 2 was the "URL" method not working any more.
-> Fixed. (The devs have already implemented a new (and simpler) function for user blindcoder(pz-map, version-checker))
Bug 3 is the vector2 being not exposed any more, so the Strangers-part of the mod cannot get the viewdirection any more.
-> Fixed committed, see top of this posting.
-> TODO after fix by PZ-Devs: Try to get the directory of the vector2 so the mod can use the direction of players again.
-> (I don't know how long the fix by the devs will take or how much time I will need to figure out the handling of the vector2.
I hope that this will be all bugs caused of the change to build32...
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Post by koregan on May 27, 2015 at 9:01pm
to continue...
Bug 4: "relative paths not allowed"
-> TODO: I have to change all relative paths to direct paths.
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Post by koregan on May 28, 2015 at 12:18am
build 32.3 is available - including the vector2 being available again for my mod.
So I can continue tomorrow and perhaps activate the mod again...
Update on the mod-bugfix for build32:
Bug 1 (file-separator) -> Fixed.
Bug 2 ("URL" method) -> Fixed.
Bug 3 (vector2 not exposed) -> Fixed in b32.3.
Bug 4 (relative paths) -> Will be done tomorrow.
So I hope we can activate the mod on this weekend again.
If there are important changes, then they will be also announced in the actual news-topic.
But here will be all actual infos about the mod.
----------------------------------------------------------------------------------------------
Post by koregan on May 26, 2015 at 9:13pm
Okay, most players will not know, so I tell you:
There have been some changes in the new build32, which cause errors in the mod.
(A function that is needed for the autoupdater was removed, so i have to check how/if I can change the code in order to get it work again properly.)
I already started a Topic in the indie-stone-forum in order to get some help, but I am not sure how long it will take or how it will go on...
Sorry for that.
Hmm - the other possibility, if the autoupdater will not work anymore, is to use the batch-installer instead.
I might change it, so it installs all the needed files instead of the mod doing it.
So you have to "manually" install the new versions with the batchfile after being kicked because of different versions.
This way you would at least not have to download, unpack and copy the files into the correct place manually.
But this will be "Plan B" if I am not able to fix the autoupdater.
----------------------------------------------------------------------------------------------
Post by koregan on May 27, 2015 at 8:33pm
EasyPickins (on Indie-Stone-Forum), on 27 May 2015 - 8:11 PM, said:
The Vector2 class isn't exposed to Lua at the moment. I'll change it so it is.
So my actual problem will be solved in the next version of build 32.
Then i can try to fix the third (and hopefully last) bug.
Short info about the bugfix for build32:
Bug 1 was the file-separator "/" or "\" (depending on your operating-system) not being available any more.
-> Fixed. (Now i search your userpath for "/" or "\" and set it my own.)
Bug 2 was the "URL" method not working any more.
-> Fixed. (The devs have already implemented a new (and simpler) function for user blindcoder(pz-map, version-checker))
Bug 3 is the vector2 being not exposed any more, so the Strangers-part of the mod cannot get the viewdirection any more.
-> Fixed committed, see top of this posting.
-> TODO after fix by PZ-Devs: Try to get the directory of the vector2 so the mod can use the direction of players again.
-> (I don't know how long the fix by the devs will take or how much time I will need to figure out the handling of the vector2.
I hope that this will be all bugs caused of the change to build32...
----------------------------------------------------------------------------------------------
Post by koregan on May 27, 2015 at 9:01pm
to continue...
Bug 4: "relative paths not allowed"
-> TODO: I have to change all relative paths to direct paths.
----------------------------------------------------------------------------------------------
Post by koregan on May 28, 2015 at 12:18am
build 32.3 is available - including the vector2 being available again for my mod.
So I can continue tomorrow and perhaps activate the mod again...
Update on the mod-bugfix for build32:
Bug 1 (file-separator) -> Fixed.
Bug 2 ("URL" method) -> Fixed.
Bug 3 (vector2 not exposed) -> Fixed in b32.3.
Bug 4 (relative paths) -> Will be done tomorrow.
So I hope we can activate the mod on this weekend again.